These weapons can be turret mounted, and also miniaturized at the cost of accuracy. These are the only beam weapon not to require external power, but they tend to be a little bulkier. Gauss Canons are a short ranged weapon that only does minimal damage per shot, but once into the mid-tech level become the most rapidly firing weapon in the game. Microwaves are generally considered a situation weapon. They are also short ranged and can be countered by spending extra to harden the electronic components in a ship, but prove vicious if they can get close to anything designed on the cheap. High Energy Microwaves are a jamming-like weapon that ignore armor and destroy only electronic sensors and fire control components. They are a popular choice for point defense batteries. Mesons have the same rate of fire as lasers, and can be turreted. They are short ranged and never do more than minimal damage, but they also ignore armor and shielding. Like rail guns and plasma cannonades, particle beams can't be turreted. This makes them useful for long ranged sniping, but at short ranges are out performed by most everything. Particle Beams are unique as the only beam weapon that doesn't have degrading damage with range. However, they are also slow firing and over time do less total damage than lasers. They are inexpensive to research, and deal the most damage per volley. Plasma Canodades are basically large caliber canons that vomit an energetic quark mixture at encroaching targets. However, they also short ranged, 'sandblast' armor rather than penetrate, and can't be turret mounted. Rail Guns fire volleys of small shots, giving them the best damage per second potential of any beam weapon. They also inflict deep, narrow blows good at puncturing thin armor. Can be turret mounted for fast tracking speeds. However, they are also the only weapon system that can run out of amo, as every individual missile must be manufactured, stored, and transported.īeam weapons come in a variety of flavors and have unlimited ammunition so long as power is supplied. Missiles have the longest range and flexibility of any other weapon system. Missiles are tactically superior, strategically limited. Weapons come in two general categories: Missiles and Beams. Between that and stealth, if you have an idea it can probably be built. You know the drill: speed, armor, weapons. Ships generally come in many varieties from slow and heavily armored, to fast and light.
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